Massacre

=History= Massacre was originally an idea for ETF which was thrown up to users to create. No one took up the offer so paranoidkirb decided to create it for Axl's TFC in Axl's summer mapping project. The first beta came out in 2005 by the mapper and Impulse regular paranoidkirb.

The basic idea was for a capture the flag map with the Blue Team starting at the bottom of a hill and the Red Team at the top of the hill with the Blue Team's capture point at the top of that hill.

The map is currently at Beta 3. It is unknown if more betas will occur.

Beta 1

 * The first incarnation of massacre.

Beta 2

 * Lighting changed into a darker atmosphere
 * Many lights edited or removed
 * Added some traps
 * Fixed balence issues
 * Renamed the Red Team due to name issues
 * Removed scouts from Blue Team
 * Flagholder runs at half speed
 * Less points for flag capping.

Beta 3

 * Fixed a brush blocking a trap
 * Removed and changed even more lighting
 * Changed Red Team's name again
 * Red Team scores 2 points every 10 seconds.

=Gameplay= The idea evolved into the map it became. Blue has some "protection" when they exit their spawn, but it can easily be compromised by the Reds that can camp or snipe by the spawn. The Red Team spawns in the side of the right cliff and have access to 3(technically 4) teleporters that bring them to bases located around the map. The are:
 * Main Base
 * Mid Base
 * Cliff Base
 * Red Spawn

Main Base
All of the bases have their own advantages and disadvantages. The Main Base is nearly impenatrable, but it is cannot see by the left path can also be seen in this base, but only through a small window.

Mid Base
The Mid Base can see most of the map, but still only in the middle path and can easy be rocket jumped/conced to.

Cliff Base
The Cliff Base is a great place to stop the attack before it happens. However, Blue Team can go up the easily accessible ladder to stop the Red Team there.

Red Spawn
You can take control of the right path here on the tall balcony, or drop down to go towards the Red Base.

=Scoring= Blue Team was given two flags which gives one point when capped and Red was supposed to score on every Blue player's death. The Red Team's scoring wouldn't allow them more than 1 point, so 2 points per 20 seconds was added to the map.

=Notes= Apparently, the most played classes for Red Team are Sniper, HWGuy, and Soldier. The most played classes for Blue Team are Soldier, Medic, and Spy.

=Links= | Original Thread

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